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-
-
- Robert J. Deutsch
- 1152 N. 14th St.
- Allentown, PA
- 18102
-
-
-
- *** WELCOME TO THE GREAT ULTIZURKIAN UNDERLAND ***
- A World-Simulation RPG by Dr. Dungeon
-
-
- SYSTEM NOTES, PLAYER'S GUIDE
- For: The Great Ultizurkian Underland (Version 5.5)
-
- (Be sure to see the addendum at the end to read of the many
- new improvements in V5.5 over 5.0)
-
-
- SYSTEM REQUIREMENTS:
-
- You will need at least a 386SX PC compatible machine with 16mhz speed,
- MS-DOS 5.0, and 2 megabytes RAM. Recommended is a 486+ but it
- is alright on a 386SX/16. Installing a drive CACHE is also recommended.
-
- ************ FINE TUNING FOR YOUR SYSTEM *********************
- You can adjust several speed factors such as how fast monsters and
- people walk when the Guildmaster is walking or standing still as well
- as the speed at which torches flicker and clocks tick, etc.
-
- This feature has been added so you can fine-tune the speed to any
- machine to insure maximum realism. None of these entries need to be
- exact. You can experiment to optimize but here are some samples.
-
- When in the game, press SHIFT plus the _ underline key.
- You will see three numbers, like maybe 1100,2,4 You can enter
- new ones. Here are a few examples:
-
- Good numbers for a 386SX/16 are: 1100,2,4 (Enter with commas)
- Good numbers for a 486DX/33 are: 9400,12,10 (Enter with commas)
- Good numbers for a 486SX/50 are: 2000,8,6 (Enter with commas)
-
- The first number is a ratio that controls how fast people and monsters
- will move in RELATION to your character -- when he is walking as opposed to
- standing still. The goal is to enter some number between about 1-9999
- so that people walk at the same speed whether you are walking or standing
- still.
-
- You can determine an accurate value by watching as NPC's
- walk nearby. Walk a bit, stop, walk again. The NPC's should continue at
- the same pace, whether you are walking or standing still. If not, try
- a higher or lower value. Lower values speed them up. Higher values
- slow them down.
-
- The second number controls the speed of moving tiles, like torches,
- waterfalls, blinking things, etc. Use the above reference to
- modify it, probably a value between 2 and 12.
-
- The third number is for the various grandfather clocks you will find.
- Again, experiment with values between 2-12. They will not affect the actual
- time in the game, but merely adjust the realism of the tick and pendulum
- for different machines. This number is usually close to the tile number.
- Walk near a clock and watch it's tick. Try different numbers until it
- goes at a realistic speed.
-
- The installed program will require about 2.5 megabytes of hard drive space.
- It has been tested with everything except hard disk compression
- utilities. Although it might work, we would recommend not to use a disk
- compression utility. It will also help speed the game. You should also
- exit WINDOWS because sometimes the game can conflict with Windows.
- Run it from the DOS prompt, exited from windows.
-
-
- GREAT ULTIZURKIAN UNDERLAND -- The Story so far...
-
- After an original visit to the land of King Eldor, chronicled in:
- ULTIZURK I: The Grandmaster's Quest, the great Grandmaster Adventurer
- found himself on a strange world in the Arcturian star system,
- in a bizarre contest with another Grandmaster.
-
- That tale was chronicled in ULTIZURK II: The Shadow Master.
- Our hero emerged victorious, after helping the residents of the planet
- with their water problem. Now he was home again, promoted to Guildmaster,
- the highest honor and level an adventurer can achieve.
- And so, you went to your quarters to rest, but found a mysterious old
- tome upon the floor. You picked it up, read it, then feel asleep.
- You do not know if perhaps you yet dream, for you've found yourself in a
- fantastic underground world of huge proportions.
- And there is a terrible problem here. But no one knows what it is!
- Your vacation is over.
-
- *** PLAYGUIDE ***
-
- ***MAKE SURE THE CAPS AND NUMLOCK KEYS ARE ON!***
-
- Just run the file ULTIZURK to begin the game! You'll see other EXE's in
- the list, but it'll crash if you don't run only ULTIZURK to play. You'll
- need to be in the right directory, for example:
- CD C:\AOL\DOWNLOAD\GUZU (ENTER) then type
- ULTIZURK
-
- When you are done looking at the title screen, tap any key. You will be
- taken to the main menu. When first running the game, you should select V for
- view introduction. It tells about the Underland and how you got here. When
- it is done playing, you will be back at the title screen. ESC again
- returns you to the main menu. Now select S to start a new game. If
- you type Q for quest onward by mistake, it could crash until you have a
- SAVEd game.
-
- After the game loads, you will see a viewport where the Guildmaster has
- arrived. Everything happens in this viewport. Underneath is his statistics
- and a quick-list of commands. The stats line contains the following:
-
- LEV:1 HP:65 HM:65 EXP:0 MANA:15 AC:0 ATC:0 AMMO:0 GOLD:5
-
- These are abbreviations for: Level, Hit Points, Hitpoints Maximum,
- Experience, Mana Points, Armor Class, Attack Class, Amount of Ammo,
- and Amount of Gold.
-
- Level is an over-all indicator of how powerful you are. It also controls
- how many hitpoints you have, as well as mana.
-
- Hit points are your current energy. It will go down in combat, but can be
- restored by sleeping (if you have food in your pack), or by magical means.
- You can also restore a bit by eating. In the jungle dungeon area, you can
- eat as much as you want from the trees. You will also find nourishing
- berries in the game.
-
- Hitmax is controlled by level. It shows the maximum hit points you can
- have. This also can be modified by magical means, and will rise as your
- level rises. You will discover early in the game how to move up levels.
-
- Experience is an over-all measure of how much you have accomplished.
-
- Mana is like hit points, but determines how much magical energy you
- have for casting spells. It will go up when you rest to a maximum
- determined by level, or can be adjusted with certain herbs you will find
- in your quest. It will always restore to full when you sleep at an Inn.
-
- Armor Class is a value from 0-15, with 15 the strongest. It determines
- how much you will resist enemy blows, and is determined by what type of
- helm, shield and armor you are wearing. Some people claim there is magical
- armor, but most Arms Masters regard this as hogwash, since it supposedly
- raises one's AC to 18.
-
- Attack Class determines how powerful your current weapon is, and gives an
- indication of how hard you will hit an enemy. Many variables in combat can
- modify this somewhat.
-
- Ammunition shows how many projectiles you have for a ranged weapon. These
- are kept in a seperate quiver, and will not clutter your inventory pack.
-
- Gold is how many gold pieces you have in your purse, also seperate from
- the main inventory pack.
-
-
- *** COMMANDS ***
-
- The keyboard inputs are very intuitive and easy to use.
-
- Please remember to keep NUM and CAPS lock ON. At every step of
- every command, a display line will appear at the bottom of the screen
- listing available options. We firmly believe the player should have it easy
- with inputting commands, and save his problem solving for the quest!
-
- The next game, Ultizurk III, has full mouse support. We feel,
- however, that you will find our keyboard "hotkey" method in the current
- game to be extremely intuitive and easy to use.
-
- Movement is controlled with the KEYPAD arrow keys. For now, you can move
- in four directions. In COMBAT, however, you can ATTACK in all eight, using
- keys 7,9,1 and 3 as well as 4,6,8 and 2.
-
- L-Look: When tapped, you'll see a red cursor. Move it with the same arrows
- as for walking. The cursor will move all over the screen. Tap L again to get
- a description of anything in the land.
-
- Remember to LOOK in open chests, and BLOODSPLATS if you kill a monster.
- Many neat items are found in this manner!
-
- G-Get: When tapped, you'll be asked to enter a direction. Simply tap an
- arrow keypad key. If you have room in your inventory, and are next to
- the item, you'll pick it up and it will be in your inventory.
- This is also true of getting things from open chests, cabinets, and other
- containers, as well as any holes you might dig with your shovel.
-
- T-Talk: This works just like get, but move next to a person beforehand.
- You will enter talk mode and see a nice portrait of the person.
-
- Ask his NAME or JOB, and BYE to exit. Tapping ENTER with no
- input will work the same as BYE.
-
- Many things will be seen in red highlight, and later in your quest
- you'll find even more things that the people can talk about. Just type
- what you see hilighted in RED, or any special topics you might learn
- from others. NPC interaction is an important part of this game. For
- example, all characters respond to NAME or JOB, but someone may say:
-
- "Be sure to ask Hector about the GEM". (gem will be in red) - Later, if
- you meet Hector, you could ask him about GEM even if it is not
- highlighted in red. (Perhaps it's a secret clue or something!)
-
- U-Use: This is the do it all command. You can open chests, close them,
- open and close doors, sit on certain chairs, throw switches on and off,
- pick fruit from trees and bushes, get bones from a skeleton, dig holes,
- read books and scrolls, and even climb up glaciers! (With the right tool
- readied.) Using items on land asks you to then enter a direction. In your
- inventory, some items, like a watch or sextant, get used right away.
-
- But if an item in your inventory needs to act upon something on the land,
- you will be prompted. We made it easy to do! Just tap the direction of
- what you want to USE it on when asked.
-
- Items in hand, like a shovel, are used immediately, without needing
- to open your pack. For example, if you have a SHOVEL armed in your hand
- where you usually hold a weapon, you can USE the ground in front of you
- to dig a hole, then LOOK inside! It's very realistic! The 'use' command
- will always attempt to use what ever you have in hand. If nothing is in
- your hand, it means bare hands. See inventory about putting things on.
-
- A-Attack: Weapon readied in hand, you approach a monster, or he
- you. Hit A for Attack. You'll see a printout on the screen bottom as to what
- you are attacking with. Just tap in a direction of which way you're
- attacking, and whamo! Your Guildmasterly senses will also detect how many
- hit points the monster has. Remember, you can attack in all eight directions,
- and there are also some ranged weapons. (Just tap in the direction of the
- distant monster.) And don't forget that these monsters fight back! If the
- screen flashes red, it means you're going critical, so move away quick!
-
- I-Inventory Control:
- When tapped, your inventory will open, graphically displaying your items.
- A little pointer will appear, which looks much like a professor at a school
- would use. Again using the arrow keypad, move it around. You will also see
- a new list of options appear at the screen bottom. Move the rod over an
- item to select it. The SELECTED item is what the following commands will
- act upon. You'll see this list when in inventory:
-
- L-Look: Describes the item currently pointed to.
-
- U-Uses the item. (Watches, sextants, keys, read book, etc.)
-
- D-Drops the item. Get near any open chest. (Baldwin doesn't like
- to litter!) You'll need to be east, west, north
- or south of the chest to drop things, and the
- chest must be empty. I guess Lord Baldwin could
- only afford small chests! <G>
-
- P-Put on items -- When selected, you'll be asked Helm, Shield
- Weapon, Armor. Just tap in the first letter.
- If you already have something there being
- worn, the items will automatically switch
- places. Really! Remember, the item going ON
- is the one over which you currently have the
- cursor. Use this to 'arm' shovels, etc, too.
- An item like a shovel will go in the weapon
- hand so select 'W'.
-
- T-Take off armor -Like above, but will remove the item as long
- as there's a blank spot in your backpack. Since
- items switch automatically if something is
- already worn, you don't really need this,
- but it's nice to have anyway. After all, you
- won't want to be wearing 100 pounds of armor
- while visiting the girls of level six!
- ESC -Key -Close your backpack.
-
-
- *** OTHER COMMANDS ***
-
- S-Savegame: Saves your current game progress.
-
- R-Restore : Restores a previous savegame.
-
- This will happen automatically whenever you begin play with
- (Q)uest Onward from the menu screen when you begin a play session,
- if you have a saved game. Please don't (Q)uest onward without first
- saving a game, or it'll crash and you'll need to start your quest over!
-
- Y-Yell: You will learn many magic spells from Leomund. They are words
- shouted in a deep, resonant voice, and will burn some mana. After you
- tap Y for yell, just enter one of these words.
-
- For a list of spells and their words, USE the spellbook that Leomund
- will give you. Talking with Leomund you'll learn everything you need
- to know about spells. You will also find that the herbalist on Level One
- knows much about herbal magic. Magic is endless in this game! Remember,
- LOOK and USE are two different things. If you L for LOOK at a book, it
- will simply say you see a book. To READ the book means to USE it.
-
- Q-Quit: When you are done adventuring, use this command to exit the game.
- Be sure to save your current game first, as it does not automatically save.
-
- *** ADDENDUM ***
- NEW features in version 5.5:
- -FULL save/load game feature. Fast!
- -Detailed overhad map now available all the time!
- -B for Blink command allows you to teleport to any level!
- -Online help (this), when you type H.
- -Improved prompts and highlighted commands for easier play.
-
- With all these NEW features, and a FULLY functional game, one may ask,
- why register $15? Well, since version 5.0 was released, the sequel,
- ULTIZURK III: The Guildmaster's Quest has been completed! It is a game
- of EPIC proportions that rivals in quality commercial greats like
- Ultima 6, Savage Empire, and Martian Dreams. You will see two snapshots
- from ULTIZURK III whenever you quit Underland.
-
- The entire game "engine" has been completely re-designed in full 256
- color VGA and mouse point and click interface. Party of characters,
- beautiful protraits, and a scrolling system nearly SEVEN times faster
- than Underland! The game uses a map of one MILLION tiles each rendered
- in immpeccable detail. The realism is incredible. Literally dozens of
- new features have been added, with an interface so easy and intuitive,
- the readme.doc recommends to not bother to read it!
-
- It is Dr. Dungeon's Masterpiece. It is YOURS for a registration of
- only $15 dollars! But that's not all! The Mach Gryphon game creation
- pack, designed for UZ3, is so advanced that part 2 was erected very
- quickly. Part 2 continues the quest. For a registration of only $30
- dollars you will have BOTH:
-
- ULTIZURK III Part 1: The Guildmaster's Quest and
- ULTIZURK III Part 2: The Mobius Mind
-
- Each is a complete game unto itself.
- That's $15 for Part 1 and $30 for both Part 1 and Part 2.
-
- That's over FIFTEEN megabytes of spectacular adventure! You don't want
- to miss it! Send your registrations to:
-
- Robert J. Deutsch
- 1152 N. 14th St.
- Allentown, PA
- 18102 If you have any questions regarding any of these games,
- feel free to contact me at (610) 434-0723 Thank you, and enjoy your stay
- in The Great Ultizurkian Underland. -Dr. Dungeon
-
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- *************************REGISTER TODAY!**********************************
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